The Bumper To Bumper Theorem
Traffic congestion increases in proportion to the length of time the street is supervised by a traffic control officer.
Well,
I seem to have got well, or forgotten in the same well, but that well-ness does ring a bell, though it sounds more like a knell. But, at last, I have gotten well, and hope to stay in the same well as long as I am well.
If you managed to make any sense of it, you will be able to understand what well I am in.
Since enough people are pleading about my graphics card, and even I am desparate to post one about it, here comes. It may be split into two parts though, dunno for sure. Lets see how it develops.
The card I bought is a
Sparkle Geforce FX 5200 graphics card. These are its following features (which I shamelessly lifted off from
here.
- Powered by NVidia GeForce FX 5200 GPU
- 128 MB video memory
- CineFX engine
- 128-bit studio-precision color
- AGP 8X/4X -2.1GB/s bandwidth to system - my system has only 4X
- Core Clock: 250MHz
- Memory Clock: 400MHz
- Memory Bandwidth: 6.4GB per second
- Fill Rate: 1.0 Billion texels per second
- Verticals per second: 63 million
- Operations per second: 1.03 trillion
- 0.15 Micron Process Technology
- 350MHz RAMDACs support 2048x1536 resolution at 75MHz
- 4 Pixels/Clock Rendering Pipeline
- Pixel Shader and Vertex Shader 2.0
- New 64-phase Video Scaler
- NVidia Unified Driver Architecture (UDA)
- Microsoft DirectX 9.0 Optimizations and Support
- OpenGL 1.4 Optimizations and Support
Well, all that would hgave gone over the head. For me, what interests me is the 128MB memory, 350Mhz RAMDACs, the 4Pixels/Clock Rendering Pipeline,
DirectX 9 optimisations and
OpenGL 1.4 Optimisations.
For the layman (or woman), what does that add up to - it provides a lot of graphical processing power to my otherwise choked system.
Just a teaser of what it can do.
On my old system, a PIII 933Mhz, with 384 MB of memory,
Quake III Arena (still being used as a benchmarking tool) gave a meager 40-50 fps (frames per second) at 640x480 resoultion and 16 bit color, at the lowest graphical settings. With the addition of the graphics card, at 1024x768 (my highest monitor resolution) and 32 bit color, with all the frills turned on, it gives a playable 40-80 fps.
Another example.
Unreal tournament at 640x480, 16 bit color gave 30-70fps without the graphics card and at 800x600, 32 bit color, with all frills turned on, with the graphics card, it gives 40-80 fps. (UT is a much more graphically demanding game than quake 3)
To top it all, it has 128MB of video memory, bringing my total system memory to 512MB.
LOOOOK MAAAAA, ENUUUUFFFF RAMMMM FOR EVERYBODYYYYYY
And its price - 3800 bucks. Its truly a Directx9 card for the masses....